![]() The low health pool can also be difficult to play around, but it’s one of the most popular glass cannon builds for a reason. ![]() This build requires the player to land headshots frequently for maximal damage, however. If enemies get close you can slip away with the Rapier, or burst them down depending on the situation. It is a low health, high damage build, capable of devastating headshot snipes from the Musket which can 2-3 shot some players. What sets this one apart from the others is its frightening damage present in both fighting styles. Some players like to get Javelin for more ranged capability and an extra stun, and some like Rain of Arrows for an area of effect (AoE) damage optionĪnother dedicated Dexterity build, the Musket and Rapier is another melee and ranged hybrid. Honestly, a lot of room to experiment.Amplify light attack damage in the Spear’s Impaler tree, while grabbing some utility passives in the Zoner tree.Damage amplification passives in the Bow’s Hunter tree, a few damage perks and evasive passives in Skirmisher.300 Dexterity, 100 Constitution for ideal stats.Dealing significant melee damage with Perforate while simultaneously stun-locking opponents with Sweep and Vault Kick.Damage to multiple targets in a line with Penetrating Shot.Zoning to keep enemies at bay, like Evading Shot or Diseased Shot.Dealing large amounts of physical damage from a distance.Since this build is geared more towards physical damage, it excels at dealing damage to those light armor healers and casters, though is somewhat dependent on headshots for maximal ranged damage. It’s primarily ranged build that deals damage from a distance with the Bow, and can hold its own in melee with stuns and crowd control (CC) combos with the Spear. ![]() Our first dedicated Dexterity build on the list, the Bow and Spear combination plays similarly to the previous one. Almost all Rapier Mastery points into Grace for maximum evasiveness and stamina bonuses.Firestaff passives that boost spell damage, critical strike chance, and reduce cooldowns.300 Intelligence, 50 Dexterity, 100 Constitution for ideal stats.Significant melee and ranged elemental damage in one build.Evasive abilities may in turn be used to chase down and finish enemies.Many escape options with Evade, Riposte, Fleche, Incinerate, and Burnout.Casting damage spells like Fireball from a safe distance.The build suffers from some slightly inefficient stat distribution and Rapier damage scaling, but is an overall strong contender in the meta. However, the Rapier is capable of some intimidating melee damage on its own, even if it is mostly used as an escape tool in this build. This is primarily a spellcaster build, and you want to use your range to your advantage as much as possible. This may seem like an odd pairing at first, but the Firestaff and Rapier complement each other surprisingly well. All points into Berserker Hatchet tree, with one in Aimed Throw for ranged utility.Crowded Protection and Center of Attention are situational some freedom to pick other passives here.Greataxe passives that boost critical strike synergies and self healing.250 Strength and 200 Constitution for ideal stats.Respectable amount of self-healing from Berserk and Greataxe passives let’s you stay on the offensive.Able to burst damage groups with Maelstrom, while Raging Torrent bursts down single-targets.Able to stay on targets with abilities like Charge, Gravity Well, Feral Rush, and Berserk.High pressure from constant, heavy melee damage.damage buff, movement speed increase, long-lasting Grit, etc.). The only downside here is that the Hatchet doesn’t seem to bring enough damage or utility to the table compared to other weapons, but still sees some use due to Berserk’s many uses (e.g.
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